AI Insights · Timothy · April 2024
Top 5 Basketball Games on iOS in the Middle East Q1 2024
Discover the performance trends of the top 5 basketball games on iOS in the Middle East during Q1 2024, including downloads, revenue, and active users.
The first quarter of 2024 saw intriguing trends in the performance of the top 5 basketball games on iOS in the Middle East. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular apps.
Basket Battle from SUPERSONIC STUDIOS LTD maintained a solid presence. Weekly downloads fluctuated, starting at around 5.1K and dipping to a low of 3.4K by late January, before rebounding to 6.4K by the end of March. Active users showed a similar trend, beginning at approximately 75.3K and ending the quarter at 77.6K. Despite these fluctuations, the game did not generate any revenue during this period.
Jump Dunk 3D by Voodoo experienced a slight variation in download numbers, starting at 1.8K and peaking at 2K towards the end of March. Active users saw a gradual increase from 4.2K at the beginning of January to 4.7K by the end of March. Similar to Basket Battle, this game did not report any revenue.
NBA Infinite - PvP Basketball from Level Infinite, which was released in mid-February, saw a strong start with weekly downloads peaking at 4.6K in the week of February 19. However, downloads declined to 1.3K by late March. Revenue peaked at $2.3K in the week of February 26, showing some fluctuation before settling at $556 in the last week of March. Active users also displayed variability, starting at 4K and ending at 5.3K.
NBA 2K Mobile Basketball Game by 2K showed consistent performance. Weekly downloads ranged from 900 to 1.5K, peaking in mid-March. Revenue figures were stable, starting at $1.1K and peaking at $1.7K at the end of February. Active users remained steady, starting at 6.1K and ending at 6.0K.
Dunk Line from Ketchapp experienced significant drops in both downloads and active users. Downloads started at 10.7K in the first week of January but plummeted to nearly zero by the end of the quarter. Active users followed a similar trend, starting at 8.5K and dropping to 512 by the end of March. Revenue was negligible, with only a minor amount reported in the first week of January.
For more detailed insights and analysis, visit Sensor Tower.